• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


This topic is now archived and is closed to further replies.

Dan Smith

Whats the standard amount of RAM?

29 posts in this topic

i have 2 pc's at home:
bought q3 1999
home user, hobbi gamez programmer/modeller

bought q2 1998
same as above

don't know when bought
professional software engineer
winnt4.0 sp5

Edited by - Omen on 1/31/00 10:04:56 PM

Share this post

Link to post
Share on other sites
Home User
Windoze 98

I agree with Spike. (about "standard" ram amounts)


Share this post

Link to post
Share on other sites
Original post by Mithrandir

I have 32 megs, bought 4 months ago.
Windows 95/Linux

Funny, how linux runs faster and better with less...

the only reason anyone would need more than 32 is if you''re running a professional server, a 3d workstation, or you get an ultra-bloated operating system (COUGH*win2k*COUGH). Just because Microsoft says 64 megs is standard, and because it''s top of the line operating system requires that much, doesnt make it the standard.

Maybe you people with all the 128 MB and higher don''t know anyone else, but I know a lot of people, and no-one that i know personally has more than 64. 64 is high end for normal people.

here''s a survey:

Mean RAM: 40.6 MB

06 * 64
06 * 48
10 * 32
01 * 24
02 * 16
01 * 08

now as you can see, the most people have 32 megs. Now, maybe people who''s parents buy everything for them don''t realise this, so I''ll enunciate: RAM IS EXPENSIVE.

get that? I''ll say it again for the hearing/logic impaired.

only people who have everything catered to them can think that 32 megs is only for poor people who buy budget only ''clunkers''

remember, the only reason they clunk is because you people insist on using Operating systems that are so full of bloat and crap that does nothing except force you to spend more money on something you don''t really need.

Im am REALLY sick of littlie kiddies comming in the chatroom and bragging that they have 128 megs of ram, 4 different computers, the most expensive video cards, and other expensive things that your mommies and daddies bought for you. its ANNOYING.

Go out in the real world, and earn a living for christ sake.
Then you''ll learn the real value of money.

Edited by - Mithrandir on 1/28/00 3:53:54 PM

First of all remember, The world is bigger than the US!
I know one (!!) that have 32Meg of ram and he is about to upgrade!

rest have 64, 128 and 192!


Share this post

Link to post
Share on other sites
I have 64MB and my next computer will contain 128 and will be upgraded to 256 in a year or two.

I''m using my computer @Home only.

Share this post

Link to post
Share on other sites
Home User (novice programmer & student)
P266 (AMD), 48MB RAM, 6.4Gb HDD, Shite Graphics Card.
Built by myself.
Parts bought ages ago (whenever this spec. cost about £500
upgrade long overdue. I feel sorry for the guy with the P166.

I use Win95 (b), I don''t need 98 or 2K, they''re a waste of space (& RAM), I''d probably convert to Linux after recently learning more about it, but I need Win95 for my college work, and I''m running low on HDD space.

I recommend at least 48/64Mb for this kind of setup, any more is a waste of money (except prehaps for state of the art games, I dunno, can''t afford ''em .

Most important is a good 3D graphics card for this kind of stuff (unfortunately they''re not cheap!)

In the UK just now, most users have at least 32Mb, since memory is the cheapest upgrade around.



Share this post

Link to post
Share on other sites