Textures too bright
I noticed when placing my texture on a 256x256 quad in Direct3d 8 that it mixed with the diffuse color of the verticies, 0xffffffff, and made the texture slightly too bright. Is there way around this or do I just have to mess with the diffuse color of the verticies? I would really like to be able to use the colors from the texture.
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Herb M. (mdfmKoRn)
www.sky-meyg.com
s3202@attbi.com
Edited by - mdfmKoRn on December 25, 2001 3:45:20 PM
Edited by - mdfmKoRn on December 25, 2001 3:47:49 PM
G''day!
SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_SELECTARG1);
SetTextureStageState(0,D3DTSS_COLORARG1,D3DTA_TEXTURE);
That will make the colour come solely from the texture.
Stay Casual,
Ken
Drunken Hyena
SetTextureStageState(0,D3DTSS_COLOROP,D3DTOP_SELECTARG1);
SetTextureStageState(0,D3DTSS_COLORARG1,D3DTA_TEXTURE);
That will make the colour come solely from the texture.
Stay Casual,
Ken
Drunken Hyena
Thank you, Drunken Hyena. That will prove useful in the future. The problem was actually in my video card, though. I had to do a little gamma tweaking.
----
Herb M. (mdfmKoRn)
www.sky-meyg.com
s3202@attbi.com
----
Herb M. (mdfmKoRn)
www.sky-meyg.com
s3202@attbi.com
This topic is closed to new replies.
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