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bschwagg

retrieving current matrix position

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I know this is probably a simple question, but I''m still a bit confused about it. I''ve been fooling with some new ideas so I made a robotic arm. Each ''joint'' is the beginning of a new segment of arm. I just put on a claw to hopefully pick up objects. After all the rotations and translations how do I find out what the claw''s position is? You can get the perspective view matrix and save it to your own matrix and extract the position, right? What are the indexes for this? I''m hoping to pick up some donuts. Merry Xmas and happy holidays!! ~brad

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maybe you wouldlike to have the transformed coordinates ? if so look at glfeedback buffer in the red book or look around
over the net

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