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yanuart

Texture inside an object

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I want to make a sphere and add texture on it, but I want to place my camera inside the sphere so it can see around n inside from the sphere. After I added the texture it seems that the texture on reflect on the outside but not on the inside so my cam only get a dark pitch, what can I do to make my texture also available from the inside ?? ps : I''m using MAX as my 3D tools

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There''s a check box with the label something like "2-sided" in the 3d studio material editor. Try selecting that for the material you have assigned to your sphere.


rk

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Or another way, is collapse the Sphere into an editable mesh. Then select all its faces and flip there normals so they face inward. OR just set the render to "Force 2 sided". Might have to place a light inside the sphere to light it up however. Or if your doing a sky box type setup just set the environment ambient lighting to full.

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