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I get this: "player.obj : error LNK2001: unresolved external symbol "class CEntity * * bPlayerList" (?bPlayerList@@3PAPAVCEntity@@A)" For: "bPlayerList[NumberofPlayers] = bPlayer;" bPlayerList is: "CEntity *bPlayerList[];" How to fix this? it works without the array?(CEntity *bPlayerList

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Well not quite sure what the hell you wrote there

but I''ll stab at it:

first CEntity *bPlayerList[]; needs to be something like this:
CEntity *bPlayerList[MAX_PLAYERS];"

because if you think about it CEntity Array[]; is the same as saying CEntity* Array; What''s happening is you aren''t giving it a size for the array and your making a pointer to each pointer thus the CEntity ** error (** is a double pointer)

I assume the concept your going for is to make an array of players where each element in the array points to a player. Then Do this:

CEntity* bPlayerList[MAX_PLAYERS];

And everytime you add a player do this:

bPlayerList[NumberofPlayers] = new CEntity;


SomeInfo() is just a made up function in the class CEntity (it could be anything.

Hope that helps.

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