Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

sdoherty55

Using D3DXCreateTextureFromFileEx to Create Transparent Textures

This topic is 6202 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

When I use D3DXCreateTextureFromFileEx to make the pink in my texture tranparent, it seem to be replaced with the non-transparent black from my mesh (a rectangle made from two triangles)? How can I get this to be transparent? My transparent color is (some form of pink): R=255 G=0 B=255 O=100% The following are the color keys that I have tried (Not sure if 100% is FF): 0xC8FF00FF 0xC7FF00FF 0xFFFF00FF 0x00FF00FF hr = D3DXCreateTextureFromFileEx(pd3dDevice, pCursorFile, 0,0, D3DX_DEFAULT, D3DPOOL_DEFAULT, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_FILTER_NONE, D3DX_FILTER_NONE, 0xC8FF00FF, NULL, NULL, &m_pCursorTex);

Share this post


Link to post
Share on other sites
Advertisement
Thanks,

device->SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
device->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
device->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!