Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

steg

world or camera

This topic is 6116 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, I was wondering if my thinking is correct, I use the world matrix to transform my objects to world space giving it any rotations and translation coordinates, then I move around using the view matrix (camera space) is this correct ? I update the view transformation each frame. I guess this is correct for static objects, if my objects are to move then I guess I update their world xpos,ypos,zpos offsets before translating them to world space ? Your opinions please. Kind regards, sTeVe

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!