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world or camera

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Hi all, I was wondering if my thinking is correct, I use the world matrix to transform my objects to world space giving it any rotations and translation coordinates, then I move around using the view matrix (camera space) is this correct ? I update the view transformation each frame. I guess this is correct for static objects, if my objects are to move then I guess I update their world xpos,ypos,zpos offsets before translating them to world space ? Your opinions please. Kind regards, sTeVe

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