Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

PredeX

Fixed Point Math

This topic is 6197 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Could someone provide me with some information on fixed point math? Or could answer the question why float variables are multiplied by 256 and not by a value with base 10? I dont get the transformation process, ie. how the endproduct looks like and why it is done the way it is.... Well thx in advance PredeX

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
http://www.cstone.net/~kyoung/fix1FAQ.html

nostalgia

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!