Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Eber Kain

Culling question

This topic is 6198 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In my render cycle i need one part to not have backface culling, Would it be faster to disable/enable culling, or change the cull mode, then change it back?

Share this post


Link to post
Share on other sites
Advertisement
Why don''t you just try it.. but both things you do are state changes and they both cost you quite some time.. And what part of engine doesn''t need culling?

There are more worlds than the one that you hold in your hand...

Share this post


Link to post
Share on other sites
are you drawing only one quad/two triangles for the flame then? there must be a better way to do this than just disabling culling.

Whatabout drawing the flame as a sort of textured cone? three or four quads would be all you need if you have a good texture. You could also use billboarding but that tends to not look as good.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
> And what part of engine doesn''t need culling?

Transparent faces

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!