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[java] GUI gfx and custom gfx

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Hi, Hi, Does anyone know what the fastest way to draw GUI components and sprites to the same area is? I mean, I''m trying to write a game such as monopoly. Where I want to get user input using GUI (swing) and also draw fast graphics animation too. (Yes I''m aware of that in this particular case the speed probably won''t be a problem) For example, I also want doublebuff, so should I use JPanel as the whole drawing area (thus getting doublebuf for free) and paint to that? Is there a way to create an offscreen buffer and paint my sprites to that and also force the GUI-components (paintComponent()?) to paint on that, and then just drawImage() the whole thing? Also, is it fast to use Components as sprites? Thanks in advance! /Mankind gave birth to God.

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