Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

DanTheRocker

Usefulness of MFC

This topic is 6021 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m learning MFC right now, which I like very much from what I''ve seen. It seems to me to be a lot cleaner than regular Win32, but I have a question about it. In Win32, most game apps that I''ve made render in the downtime of the application when no windows messages are being sent. Is this possible with MFC?

Share this post


Link to post
Share on other sites
Advertisement
You could write a new Message Handler function, but I prefer the WM_TIMER message... Just start a timer (with SetTimer() or something) and wait for the message and then render. It''s not very precise but it works fine for me =)

- flix

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!