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Oktan

MD2 Models

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Take the Cross Product of 2 vectors on the triangle and then normalize the result it. The normal direction depends on what order the vectors are in relation to the triangle(clockwise or counter-clockwise).

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Here''s a link for vector :

http://www.flipcode.com/geometry/

Here''s a link for calculate normals :

http://nate.scuzzy.net/docs/normals/

========================
Leyder Dylan
http://ibelgique.ifrance.com/Slug-Production/

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...
Shouldn''t exist a ''table of normals'' indicized by a field of the vertex structure of the md2 file?
I used to think so...
tFz

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OK We misunderstood eachother. MD2 are optimalized for GL_TRIANGLE_STRIP or GL_TRIANGLE_FAN, and they don''t have a direct table of vertices and triangles. But I have already founded a solution for it in Cone3D Tut. 4

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