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CopyRects is slow!

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Im almost done my game, and I''m just puttin together the finishing touches like a HUD (heads up display). Anyway, I noticed that copyrects is unbelievably slow! Doing copy rects by copying a regular surface ( no other operations or calculations, only copyrects()) which is about 1/10 of the area of the main back buffer surface causes a framerate drop of about 120 from 240, which is nearly a drop of 50%! I searched the forum and found some topics relating to this issue. Argh! What should I do if I want to create a hud that doesnt eat up the framerate?

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