Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


CopyRects is slow!

This topic is 6111 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Im almost done my game, and I''m just puttin together the finishing touches like a HUD (heads up display). Anyway, I noticed that copyrects is unbelievably slow! Doing copy rects by copying a regular surface ( no other operations or calculations, only copyrects()) which is about 1/10 of the area of the main back buffer surface causes a framerate drop of about 120 from 240, which is nearly a drop of 50%! I searched the forum and found some topics relating to this issue. Argh! What should I do if I want to create a hud that doesnt eat up the framerate?

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!