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karlomagne

Skybox in DX

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Hi Im trying to implement a simple skybox in DirectX but my box has seams along the edges of each surface on the texture. What can I do to get DX to stop doing this. Thx

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The tutorial was by digiben in opengl and it mentioned changing
parameters for a texture wrap on the border. That was about all I could decipher that he thought was the problem. Tried it in DX and had no luck. How do I get rid of the seams?!?!?

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