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intrest86

Matrices and Vertex Buffers and ...

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Ok, first let me say any help would be greatly appreciated! What I have as a vertex buffer filled with a TriangleList of Transformed and Lit Vertices in Fullscreen mode. I made all of this work, but now when I try to apply matrices nothing happens. Zip, nada... There are so many things that can go wrong that I am not sure what to tell you, so if you need any more info just tell me.

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Hey, thanks for the replys so far!

Public Const FVF = D3DFVF_XYZRHW Or D3DFVF_DIFFUSE Or D3DFVF_TEX1

VB of course... no flaming me please.

About transformed vertices not using the world matrix, what about the view matrix?

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