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HolyFish

Where/How do I start ??

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I want to make a very simple 2D terrain with some textures on it (just a plain terrain to start with, with no different heights or lighting...not yet !) How should I work ?? Should i make a large 2d matrix ?? Or not ?? How can I scroll ?? Can I use SDL ?? (I can''t program very good in Directx....not yet!) I just need to know the basics and the how-to''s to get me on the way, then I can start to build up step by step. Thanks in advance !

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for directx, go to www.digitalhyena.com (i think i got that addy right).
for opengl go to nehe.gamedev.net.
plenty of tut''s at both sites

-eldee
;another space monkey;

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You seem to not be fully capable of doing something such as this, yet. I base this idea on the fact that you didnt bother to state which programming language you plan on using and you have done little research on the matter. I suggest you post a reply stating your current knowledge and do some research on the topic/s. Check out the "For Beginners" hlink on the menu sect. of every page on gamedev.net

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Sorry, I forgot...

I am planning to write my program in C/C++, like the previous games I wrote (I made some tetris and breakout clones (all in SDL) and some unfinished stuff just to get to know C/C++ and SDL).
I write C/C++ for about half a year (my previous languages were Pascal (Borland Delphi) and basic (Qbase) (a long, long time ago :-) )

I started to learn programming in Direct3D, but I have the feeling I need to program a lot more 2d games first (and not only Tetris and breakout clones ofcourse).

I allready looked for documentation about tile-based games(gamedev.net,flipcode.com, Gamasutra.com, Gameskool.nl) , but I didn't found something usefull yet(maybe you know something ??)

Thanks in advance !





Edited by - HolyFish on December 29, 2001 10:28:14 AM

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I believe www.isometrix.org has a free isometric engine with source code which you could look at. It uses Direct X but I don''t fully understand how it all works yet. Hopefully this may give you some help.

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A OK, I know you perhaps dont wish to purchase a rather expensive book (all computer-prog. related books seem to be expensive, though ), but you may wish to buy the book, Isometric Game Programming with DX 7.0. That book was quite detailed in all fields relating to tile-based programs. The previous link/s mentioned, if I remember, were also somewhat useful. If you know the OpenGL API at even a very basic level, you should be able to understand Nehe''s Zelda imitation (at nehe.gamedev.net) Good luck, have fun...

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