I have some questions concerning textures and surfaces
I am trying to create my main menu screen. For compatability with older hardware I am not using textures over 256x256. The original image for my background is 1024x768. I shrank the texture down to 256x256 but when it is enlarged it is blurry. I have tried cutting it up into individual pieces and rendering 12 textured quads but I found this to be extremely impractical. I am thinking about loading all of the textures and then copying each piece onto a bigger one but so far I have met limited success with that. Any suggestions would be greatly appreciated.
-Corillian
I think if you want the 256x256 limit, you will have to go with the 12 textured quads. I may be wrong tho.
http://www.geocities.com/streampark - WayOut Engine v00.2
'That's it man, game over man, game over' - Aliens
brb
Edited by - streampark on December 30, 2001 1:10:11 AM
http://www.geocities.com/streampark - WayOut Engine v00.2
'That's it man, game over man, game over' - Aliens
brb
Edited by - streampark on December 30, 2001 1:10:11 AM
In the project I''ve been working on I have splitted large bitpaps into smaller pieces that could be handled by the hardware at runtime. A class handled this automatically and the optimal size has been chosen depending on the HW capabilities. It worked fine for me.
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