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sound isn't played correctly

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I have a sound file that I play using the following code
        G.g_pSegment,	// Segment to play.

        NULL,	        // Used for songs; not implemented.

        NULL,			// For transitions. 

        0,		        // Flags.

        0,			    // Start time; 0 is immediate.

        NULL,			// Pointer that receives segment state.

        NULL,			// Object to stop.

        NULL) ;			// Audiopath, if not default.

and it sounds totally not as the original, and I did averything right as in the DirectX 8 docs what else could be wrong? thanx in advance

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