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Framebuffer Access

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I want to make a .md2 viewer with the abillity to move,zoom and rotate models. I know how that stuff works but the most important thing this program should do is save the current picture of the model into a bitmap file. Is there a way to access the frambuffer and read it out pixel for pixel or is there any other way? thx in advance ~Marc

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I assume you''re using OpenGL?

Read up on the docs for glReadPixels(). If memory serves me correctly, that should do exactly what you are looking for.


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