Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

23yrold3yrold

You guys would know I'm sure ....

This topic is 6013 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I need a good tut or three on quaternions. I''ve got a nice 3D engine setup with matrices, vertices, joints ... everything but quats. Cause I don''t know them. And most of the sites I''ve seen are more references or something on them; I want something that teaches me all about them so I can implement them in my own code. Anyone? Chris Barry

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
Well if it works already why would you want to use quaternions? They wont let you do anything you cant do with a Matrix

Share this post


Link to post
Share on other sites
Because even though the math in the matrix class knows what it''s doing, I don''t I need to figure out how to store rotation info using keyframes and such (can you tell I learned this stuff from Brett Porter''s skeletal animation tutorial?) and I''m not smart enough to figure out how to get everything moving the way I want. I''m going to try dissecting that tutorial''s code and figure out what''s going on.

Chris Barry

Share this post


Link to post
Share on other sites
You should check out the book Game Programming Gems. There are a few sections dealing with quaternions and their implementation.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!