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Underwater - Quake3 maps

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Hello, it''s not really related to Power Render, so first sorry for that. So, my problem is that I''ve written a Quake3 map viewer under OpenGL which detect collisions too, but I don''t find how I can detect if I''m under water or not... As I''ve seen that PowerRender use Quake3 maps I guess that you know how to do it... Tanks by advandce Pierre Merry Christmas and Happy new year !

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