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Reading the depth buffer for a given x, y?

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Is there a way in DirectX 8.1 to read the value in the depth buffer for given x, y pixel co-ordinates? I know in OpenGL, there is a function ''Unproject()'' or similar, which would achieve the desired results, but I need this for DirectX 8.1. Thanks & HNY, Richard Hayden.

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You *really* don''t want to read the contents of the depth buffer, for both performance and compatibility reasons. If at all possible, avoid direct depth buffer and frame buffer access. If this is for lens flare occlusion, do a ray cast.

"Unproject" sounds very much like it simply applies the reverse of projection and modelview matrices rather than reading the depth buffer. Funily enough the D3DX library contains a function called "D3DXVec3Unproject" which I''d guess is exactly the same thing.

Simon O''''Connor
Creative Asylum Ltd

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