Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Drcrs

Memory Management

This topic is 6043 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there, I am working on a game like "Double Dragon". I thing to do it in 16 bpp, but it will have a lot of graphics (many guys, many movements, etc). Be cause that, I would like to read opinions about how to manage the graphics memory (if I need to do the background with tiles, etc) And if you know some sources or examples of double dragon clones, it will be wonderful. Thank in advance Cheers, Dr CRS

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!