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Disabling multi-texturing

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Whow, I finally got it working. But now I''ve got another problem: How can I disable multitexturing ? I mean, while I draw my Sky or Hud I don''t want multitexturing, so I have to switch off (for a short time). How can this be done ? Thx, VanKurt

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Just disable texturing for all texture units you do not use.

glActiveTextureARB( GL_TEXTURE1_ARB);
glDisable( GL_TEXTURE_2D);
...

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