Disabling multi-texturing
Whow, I finally got it working. But now I''ve got another problem:
How can I disable multitexturing ? I mean, while I draw my Sky or Hud I don''t want multitexturing, so I have to switch off (for a short time). How can this be done ?
Thx, VanKurt
Just disable texturing for all texture units you do not use.
glActiveTextureARB( GL_TEXTURE1_ARB);
glDisable( GL_TEXTURE_2D);
...
glActiveTextureARB( GL_TEXTURE1_ARB);
glDisable( GL_TEXTURE_2D);
...
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