Whats so good about OpenGL?
[Edited by - Phyrexian Mercenary on October 13, 2004 10:40:56 AM]
engine for rpg
Well if you kept the implementation of your algorithms separate from the drawing API, there shouldnt be much trouble, you just replace the directdraw initialization with OpenGL initialization, and replace surfaces with textures, and your drawing functions acordingly.
I would help, but I am just beginin to use OGL myself.
I would help, but I am just beginin to use OGL myself.
Direct3D can also do 2D. If you''re already using DirectX, ut might be a little easier to port your DirectDraw code to D3D instead of OpenGL. This would give you a 2D engine that you could start adding some 3D effects to.
Just my .02. I know it doesn''t solve your quest for a 3D engine, but you probably aren''t going to find one here that is "finished". There are several good 3d landscape engines floating around in these forums (screenshots, etc).. you might try looking for those and see if the author is interested in your project.
-Brannon
Just my .02. I know it doesn''t solve your quest for a 3D engine, but you probably aren''t going to find one here that is "finished". There are several good 3d landscape engines floating around in these forums (screenshots, etc).. you might try looking for those and see if the author is interested in your project.
-Brannon
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement