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live3d_vision

Volumetric Fog

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Anybody got any good ideas how I could do volumetric fog in DX8? I was thinking along the lines of some sort of particle system or is there any easier way? cheers ~~tim ---------------------------------- www.live3d.btinternet.co.uk

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Do a little searching for some tutorials here at gamedev. I remember reading one that was pretty informative, but I haven''t had the time/brains to implement it yet.

Moe''s site

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