Special effect at 16-bit color mode

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0 comments, last by martin76 22 years, 3 months ago
hi all. i wonder to know, how to do special effect such as waterfall at 16-bit color mode. i know usually we do palette animation to get this kind of effect at 256 color palette mode, but there is no palette at 16-bit color mode, should i update the pixel directly one by one, or the video hardware will handle it for us, if so, how to make use of this hardware feature in directdraw, thanx.
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It''s soooooo easy!

You include
and then you do the following

-----------------------------------------------------------------
IGDIPalDevice *gpd;

gpd = new IGDIPalDevice(PD_16_5_6_5); // Set mode
gpd->InstallHandler(PD_IRQ0); // This masks a pixel
gpd->SelectEffect(PD_EXPLOSION);
gpd->Apply(time(NULL)); // Apply effect as fast as possible
gpd->Finish(hwnd.Pixels[time(T_NOW), time(10)]);
delete gpd;
-----------------------------------------------------------------

I know it looks a bit complicated, but it works (I saw this in the unr2_fx.cpp, as you know, Unreal2 is open-source)

Kneelz

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