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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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Hi all, Just about finished with sams teach yourself c++ in 21 days.Whats the way to go next?(besides practice)
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If you want to programm games you should buy "Learn computer game programming with directX7" by Ian Parberry.
You can find it at amazon.
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"Programming Windows" by Charles Petzold for windows API and "Tricks of the Windows game programming guru''s" by Andre LaMothe for getting into gaming. Great books wich helped me alot to get going in windows.

Charles Petzolds book helped me from going insane more than once lol.

Good luck

Mvh Mario..
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Wanna see a neat text based RPG written in stuff that you already know?
www.geocities.com/promitr/DrugWars.zip

-----------------------------
The sad thing about artificial intelligence is that it lacks artifice and therefore intelligence.
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Practice indeed. My first real game was a Pong clone, then I made a Tetris clone. Granted, they both sucked, but I learned a hell of a lot from them, and they got me started on making better games. Also, maybe read this article (and other beginner articles on this site):

http://www.gamedev.net/reference/design/features/makegames/

flucknugget
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Hey thanks promit,as a matter of fact,i already dloaded drugwars and only just looked at it this morning.
I actually wanna learn opengl first before directx.How come no ones talking about it?
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If you want to learn OpenGL Access you need to get OpenGL GameProgramming by Dave Astle and Kevin Hawkins. You should also check out NeHe''s tutorials and base codes. You should also buy the OpenGL Red Book and Blue Book or read them at.

Red Book: http://ask.ii.uib.no/ebt-bin/nph-dweb/dynaweb/SGI_Developer/OpenGL_PG/
Blue Book: http://ask.ii.uib.no/ebt-bin/nph-dweb/dynaweb/SGI_Developer/OpenGL_RM/

But I personally think before you go into OpenGL programming, you should focus on windows programming. And the best way I think to start that is to check out the tutorial on:

http://www.winprog.org/

If your in a hurry to learn OpenGL I think those tutorials will be enough, as they will teach you all you need to know to get started with OpenGL.

Hope thats helped,
Crash,



"We Must Move Forwards NOT Backwards, Sideways NOT Forwards And Always Twirling Twirling Towards Success." - 2000

"If You Keep Looking Forward Your Gonna End Up Looking Backwards At Yourself Running Sideways!" - 2001
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