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direct3d problem clarification...

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i haven''t received any replies to my post from last night so i wanted to clarify what i was talking about ( i really need some help w/ this! ). i have a function i''m using to transform model coordinates to world coordinates, and it seems to be working fine...except modifying the world space coordinates of the object ( the objects i''m declaring have only contain an x,y,z...so and "object" is really just one vertice ) the entire world moves and not the object. should i declare "objects" as 3 or 4 vertices ( faces )? or am i ok the way i''m doing it? my code is located in my last post...direct3d object problems... thanks to anyone that can help!!! boto0o

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