Archived

This topic is now archived and is closed to further replies.

Wymsical

Texture Arrays and Multi-texturing

Recommended Posts

I have the impression that you do not look in the available documentation yourself so my first response was not to reply. Anyway, some information about glEnableClientState

"If GL_ARB_multitexture is supported, enabling and disabling GL_TEXTURE_COORD_ARRAY affects the active client texture unit. The active client texture unit is controlled with glClientActiveTextureARB."

Share this post


Link to post
Share on other sites