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Texture Arrays and Multi-texturing

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I have the impression that you do not look in the available documentation yourself so my first response was not to reply. Anyway, some information about glEnableClientState

"If GL_ARB_multitexture is supported, enabling and disabling GL_TEXTURE_COORD_ARRAY affects the active client texture unit. The active client texture unit is controlled with glClientActiveTextureARB."

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