Texture Arrays and Multi-texturing
I have the impression that you do not look in the available documentation yourself so my first response was not to reply. Anyway, some information about glEnableClientState
"If GL_ARB_multitexture is supported, enabling and disabling GL_TEXTURE_COORD_ARRAY affects the active client texture unit. The active client texture unit is controlled with glClientActiveTextureARB."
"If GL_ARB_multitexture is supported, enabling and disabling GL_TEXTURE_COORD_ARRAY affects the active client texture unit. The active client texture unit is controlled with glClientActiveTextureARB."
which available documentation was that from? I went thru msvc''s documentation and ogl 1.3 spec, did I miss it?
Well it''s in the 1.2 spec for a start.
Death of one is a tragedy, death of a million is just a statistic.
Death of one is a tragedy, death of a million is just a statistic.
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