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32-bit color

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Norb    122
In researching my terrain color issue, I noticed that the terrain is stored in RGB565 format (16bit color). Are there any future plans to support 32bit color?

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ChrisE    184
I have no plans on changing it. You have the ability to change it yourself with the high level engine though. The shadow routines would need to be modified to handle different bit depths when drawing shadows on the texture. Other than that you just have to change the texture format in the LS_InitializeTerrainMaterials routine.



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