Archived

This topic is now archived and is closed to further replies.

32-bit color

This topic is 5821 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In researching my terrain color issue, I noticed that the terrain is stored in RGB565 format (16bit color). Are there any future plans to support 32bit color?

Share this post


Link to post
Share on other sites
I have no plans on changing it. You have the ability to change it yourself with the high level engine though. The shadow routines would need to be modified to handle different bit depths when drawing shadows on the texture. Other than that you just have to change the texture format in the LS_InitializeTerrainMaterials routine.



Share this post


Link to post
Share on other sites