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MrX02

OpenGL Full screen rendering with OpenGL

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its just the same as using windowed mode, except you have to call ChangeDisplaySettings with the flag CDS_FULLSCREEN before you create your window.

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Thanks for your help!
I got a simple program to run OpenGL in a fullscreen window using the WGL functions. But its soooo slow, and it flickers occasionally! How do games like Quake and halflife set up OpenGL?

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quote:
Original post by MrX02
Thanks for your help!
I got a simple program to run OpenGL in a fullscreen window using the WGL functions. But its soooo slow, and it flickers occasionally! How do games like Quake and halflife set up OpenGL?


Never mind, I was doing it wrong

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