Full screen rendering with OpenGL

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4 comments, last by MrX02 22 years, 3 months ago
How can I set up OpenGL to render full screen without having to use DirectDraw?
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By going to nehe.gamedev.net

Check out the tutorials.
using sdl is a very simple way

http://uk.geocities.com/sloppyturds/gotterdammerung.html
its just the same as using windowed mode, except you have to call ChangeDisplaySettings with the flag CDS_FULLSCREEN before you create your window.
Thanks for your help!
I got a simple program to run OpenGL in a fullscreen window using the WGL functions. But its soooo slow, and it flickers occasionally! How do games like Quake and halflife set up OpenGL?
quote:Original post by MrX02
Thanks for your help!
I got a simple program to run OpenGL in a fullscreen window using the WGL functions. But its soooo slow, and it flickers occasionally! How do games like Quake and halflife set up OpenGL?


Never mind, I was doing it wrong

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