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Amadrias

Deallocation memory problem

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Amadrias    122
Guys I got this bizarre problem when closing my app. What is strange is that I am Freeing all Entities and Objects before exiting. And there is that strange PRFile.C reference...? 23:30:09 C:\pr4\src\lib\Prcam.c (L341) called deallocated memory at 0x00FE84F4 23:30:09 C:\pr4\src\lib\Prcam.c (L342) called deallocated memory at 0x00FE7CD4 23:30:09 C:\pr4\src\lib\Prentity.c (L141) called deallocated memory at 0x00FE8CC4 23:30:09 C:\pr4\src\lib\Prentity.c (L147) called deallocated memory at 0x00FE8E54 23:30:09 C:\pr4\src\lib\Prentity.c (L153) called deallocated memory at 0x00FFAF4C 23:30:09 C:\pr4\src\lib\Prentity.c (L159) called deallocated memory at 0x00FE8694 23:30:09 C:\pr4\src\lib\Prentity.c (L163) called deallocated memory at 0x00FE8744 23:30:09 C:\pr4\src\lib\Prseg.c (L104) called deallocated memory at 0x00FFAB1C 23:30:09 C:\pr4\src\lib\Prseg.c (L107) called deallocated memory at 0x0103A39C 23:30:09 C:\pr4\src\lib\Prseg.c (L110) called deallocated memory at 0x00FFACBC 23:30:09 C:\pr4\src\lib\Prseg.c (L113) called deallocated memory at 0x0103A02C 23:30:09 C:\pr4\src\lib\Probject.c (L505) called deallocated memory at 0x00FFA74C 23:30:09 C:\pr4\src\lib\Probject.c (L511) called deallocated memory at 0x00FE8FE4 23:30:09 Memory Overrun (> Size) at address 0x00FE8FE0, Owner is C:\pr4\src\lib\Prlfile.c (L191) // this is the strange occuring 23:30:09 C:\pr4\src\lib\Probject.c (L516) called deallocated memory at 0x00969034 23:30:09 Releasing texture 0 23:30:09 C:\pr4\src\lib\D3dtxtre.c (L600) called deallocated memory at 0x00FE8F8C 23:30:09 C:\pr4\src\lib\D3dtxtre.c (L605) called deallocated memory at 0x00FFA174 23:30:09 C:\pr4\src\lib\D3dtxtre.c (L612) called deallocated memory at 0x00FE728C 23:30:09 C:\pr4\src\lib\Prmat.c (L110) called deallocated memory at 0x009673A4 23:30:09 C:\pr4\src\lib\PRGLOBAL.C (L309) called deallocated memory at 0x00FC006C 23:30:09 C:\pr4\src\lib\PRGLOBAL.C (L310) called deallocated memory at 0x00FC9CF4 23:30:09 C:\pr4\src\lib\PRGLOBAL.C (L311) called deallocated memory at 0x00FD397C 23:30:09 C:\pr4\src\lib\PRGLOBAL.C (L312) called deallocated memory at 0x00FDD604 23:30:09 C:\pr4\src\lib\PRGLOBAL.C (L313) called deallocated memory at 0x00964C4C 23:30:09 Shutting down D3D 23:30:09 Done shutdown D3D 23:30:09 C:\pr4\src\lib\PRHRDWRE.C (L878) called deallocated memory at 0x01370044 23:30:09 2 memory leak(s) detected using 624 bytes 23:30:09 Memory leak At:0x00FE7F1C Size:264 Owner:C:\pr4\src\lib\Probject.c (L40) 23:30:09 Memory leak At:0x00FE8204 Size:344 Owner:C:\pr4\src\lib\Prentity.c (L40) Edited by - amadrias on January 14, 2002 7:13:31 AM

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ChrisE    184
The memory overrun means you have gone out of bounds on an array and have damaged memory. It may be causing the leak as well, so find the overrun problem first.

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