Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

radjan_spirit

directX (xfile?) character animation

This topic is 6096 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How should I animate characters for my directX game? I''m awful handy with Maya and I can turn the models and animation into xFile (.x) format. However, documentation on such things is terrible and i am stuck with several resounding questions: - how much information is stored in the .x files? bones & skinning information along with keyframes? or just a series of frames, each with a different version of the model? or something else? - would the excess information bog down a game so horribly that no one in their right mind (even ones who want the fastest easiest solution) would use .x - where can i find help on animating .x files? i am scouring the internet now to little avail thanks in advace, check out the game so far (veryvery alpha) if you wish -- (i am not) your dogfood pony --

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!