Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Division by zero when using vertex array

This topic is 6131 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

When I try rendering a terrain (from heightmap) using a vertex array, I get a floating-point division by zero whenever the z-coordinate passes a certain value. Rendering is fine when I use a simple brute-force approach. I made sure the generation of the vertex coordinates is correct, and when I move around the landscape not crossing that particular z-border, everything is rendered correctly as well. I also made sure there are no other divisions that could make a difference. Any ideas? ----------------------------- Jappie BabJap Productions "There''s no such things as bugs; they''re just unintentional extra features"

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!