Archived

This topic is now archived and is closed to further replies.

overcomers

What do you want in a 3d first person shooter networked game?

Recommended Posts

Hi! I've just got a question: "What do you want in a 3d first person shooter networked game?" Just give me your thoughts-anything! I'm planning to do such a program for my degree, and i'd like to know (realistically) what are the things you might want in it... Thanks in advance! Edited by - overcomers on January 10, 2002 9:52:00 PM

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
QW-TF and HL-CS mixed!!

"..and ah, i might post the prototypes here!"

no thx..

Share this post


Link to post
Share on other sites
Since noone posted, I''ll help ya out, add some type of cool weapons. ANd make sure the gameplay is fun and crazy add some typpe of new feature that no games really have like a Matrix effect or something.

Eric Wright o0Programmer0o

NeXe

My Homepage

Share this post


Link to post
Share on other sites
If you could somehow make the world more dynamic- ie breaking bridges, walls, ceilings, I think that would be cool. Also, if you could add items that could be used strategically, I think it would be fun and different. Traps, for example. I don''t really know.

Share this post


Link to post
Share on other sites
First of all, try to overcome somehow the LAG syndrome (i.e. you fired but your shot appeared some time after so it missed). This is one of the most annoyed things and improving it would really make people happy. Note that previous generation 3D shooters (like Unreal Tournament, Quake3, etc) had this syndrome and they did nothing to overcome it. Another thing that "Gamers" like is that your 3D game runs mostly with the same quality & speed on most computers. It''ll probably limit you somewhere with the detail level, but I''ve seen MANY people getting annoyed ''cuz the game ran smoothly on one machine and then ran badly on their favorite machine even with low-quality textures (they had a good 3D card though), just because it had some issues in its D3D initialization. I''d just recommend trying to make the game look & run the same on two machines - very fast one with good 3D card and some "average" one. About other stuff (making the game addictive, dynamic, realistic, etc) - it''s probably what you already know, so I don''t think it''s necessary to talk about that.



- Arcane Lifepower -

"Although the world would call me free
Each day the more her slave am I
For in her very way to be
There''s I don''''t know what, I don''t know why"

Share this post


Link to post
Share on other sites
quote:
Original post by Lifepower
...but I''ve seen MANY people getting annoyed ''cuz the game ran smoothly on one machine and then ran badly on their favorite machine even with low-quality textures (they had a good 3D card though), just because it had some issues in its D3D initialization.


This is not always the case. You can have the leanest meanest 3D accelerator on the market, but if you put it in a crap machine, you are limited by the bandwith of the CPU/bus.

The biggest issue I think you would need to deal with is cheating. I have played many FPSs online and ran into so many cheaters, it''s not funny. Even when you confront them with it with proof, they still deny it. If you can prevent cheating, that would be a huge plus. This would probably be the hardest part, cause even the big boys have trouble stopping the cheaters.

One example is Delta Force 3. When you run around, the weapon you have in your hand determines the speed at which you run. If you are carrying a SAW(ie. rambo gun), you run pretty slow. If you run with a knife, that is as fast as you can go. You can do certain things to go up a hill or ladder faster, but on flat ground, if one person passes you and you are carrying a knife, they are cheating.



---
Make it work.
Make it fast.

"Commmmpuuuuterrrr.." --Scotty Star Trek IV:The Voyage Home

Share this post


Link to post
Share on other sites
Thanks for all your comments so far- interesting!
What about the need for portal rendering? any comments on portal rendering?

Thanks again in advance!

Share this post


Link to post
Share on other sites
It should have what all good FPS''s have: Cool guns, neat levels, new features (don''t make another UT or Q3, the same concept is ok but not the same game with different levels and weaps), mod support, and almost-naked women! Er...wait...the last one only goes if you''re making something like Duke Nukem .

-----------------------------
"C++ isn''''t hard, you fool!"
Famous Last Words
-----------------------------

Share this post


Link to post
Share on other sites
What do you want in a 3d FPS game?

(in no order) how about:
(a) FUN - most FPS''s end up being erased from my hard drive after
1 hour of playtime. Which is a crying shame, as I realize how long it takes to develop each title.

(b) Creative - Here''s a thought: What about a FPS where guns/ammo AREN''T involved?? Wouldn''t it be wacky to create an environment where you actually have to solve puzzles and (gasp)THINK your way out of a situation?? (ie. A "Macguyver" or "Doctor Who" FPS would be AWESOME!)

Those are my 2 biggest beefs. I *yawn* at most FPS''s today, because they''re all the same: kill x, bomb y, protect Z...ZZZZZZZZZZZZZZZ YAWN!

I realize this is ALL personal opinion, and I''m not trying to post flame bait. I just think with today''s 3d engines, MUCH more can be realized than just advertising the next round of blood bath matches.

Is it just me?

Share this post


Link to post
Share on other sites
Turned based FPS...Hmm...
Anyway, I like the idea of dynamic landscapes. This might be hard to implement in a networked environment while keeping it from lagging, but imagine if you get a bunch of people on a bridge, which can be blown up or at least flame thrown so it somehow damages the people on it or even below it...or on it?
An FPS where you can climb cliffs among other things like ladders, but not badly implemented like Rogue Spear. "I am climbing up and down a ladder, but my neck is stuck so I can''t turn left or right to see what''s near me or shoot the guy below me easily."

Whoa I just blew a cave into that mountain! What happens if I try to make it too deep? The cave itself caves in on me from being too fragile!

Or how about rerouting a river to flood an enemy base? I know there is a game out there where you can reroute rivers by blowing holes into the ground to create another river, but if I can blow out damns or otherwise flood areas of the world, that would add a great sense of strategic fun to the game.
"HAH! You''re not safe camping out in your base anymore!"

Fires, floods, falling rocks...what else? WEATHER!
What if the game''s dynamics were affected by weather? What if your line of site gets limited in a storm, or the fog prevents you from seeing the guy with the knife following you from behind?
What if, like the US military was experimenting with, you could use things like lasers to cut through fog, or use planes (ok this would get too complicated) to create fog?

Camoflauge (however it is spelled)? I can disguise myself as you when I kill you, or at least where your colors. In fact, if you made it like Rogue Spear, where you don''t just come back like in Quake, it would be a strategic blunder for your whole team if you stray from the team.

What if you can find vehicles and armored suits which give you super speed or stronger weapons? I remember watching the cartoon Battletech, and I loved the part where the guy waits for the Clans to attack him, uses his jumpjets, and simultaneously avoids getting blown away while allowing the damn behind him to blow up. He got away while the Clan guys got washed away by the flooding since they were too heavy and couldn''t get away in time.
Strategy.
That is what I would like. B-)

Share this post


Link to post
Share on other sites
hyuk. I guess it is just me then..

Okay okay, I''ll succumb to popularism...I''d LOVE to have a 007 FPS for the PC..

I feel the need to shower...

Share this post


Link to post
Share on other sites
Has anyone of you wrote such a game before? I'd like to hear frm you..
Have you done portal rendering?
BTW there is so much to fast FPS... I mean it involves so many optimizations! Can anyone comment more on optimization?
BTW thanks in advance for all your comments!




Edited by - overcomers on January 14, 2002 8:56:01 PM

Share this post


Link to post
Share on other sites
AN ANNOUNCER VOICE!
You know what its like playing Quake III Arena at a LAN and you hear "Excellent frags left", "Assist", "You have taken lost the lead", and best of all, "HUMILIATION". This is 1/2 the fun of Q3A, the best LAN game of all time. (Quake 1 is a close second).
Also, you want the game to be a constant rampage.

Share this post


Link to post
Share on other sites