Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Gammastrahler

A good collision detection tutorial and article

This topic is 6096 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi, i´m a relative beginner in 3D math and are working on my first engine ever. this engine is intended to become a 3D shooter - like engine for doom and quake like games. now i´m at the point to add collision detection, but the articles i have read at this point were to heavy to understand for me and some things were not explained enugh. can anyone give me some hints to get started or suggest some link? i want to understand this feature, i´m not interested in source code that i can easily be included in my project because then i would never understand it! thanks

Share this post


Link to post
Share on other sites
Advertisement
I go to

http://www.ams.sunysb.edu/~jklosow/quickcd/QCD_resources.html

for collision detection resources: it has links to a range of packages/systems, most of which include source or comprehensive documentation.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!