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Mesh for Buildings

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I just wanted to make sure about a few things concerning Mesh & Invisible BSP combo: For those using mesh for buildings, - Is it possible to get things like bullet holes and such with a mesh? Obvisouly, it won't be no where as easy as just using Q3 shaders but we can still program it ourselves right? (vertex shaders?) - And as for lighting, we can use the new stencil-buffer lighting to get shadows and light on the mesh. Will that get proper lighting? Any problems might arise? - And for collision and PVS, basic invisible BSP in the shape of the building is used and lined up with the mesh. Right? Edited by - Cameron on January 10, 2002 11:40:25 AM

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