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axis of rotation

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I am working on a small asteroids type game. I am having trouble figuring out how to rotate and trnslate the ship based on its own coordinate axis. when i do this: glRotatef(rot,0,0,1); glTranslatef(0,ytrans,0); draw_ship(); it uses the world coordinate axis for its rotation. how do I rotate around the ships axis?

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Hi,

I hope I can help you, b''cause I''m new in OpenGL
Before I do any transformations and rotations, I set an
GLLoadIdentity();
So the World Matrix is, new-set.

GLLoadIdentity();
rotatef
translatef
{Draw}
[/CODE]
Hope I could help you
Sebo


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