axis of rotation
I am working on a small asteroids type game. I am having trouble figuring out how to rotate and trnslate the ship based on its own coordinate axis.
when i do this:
glRotatef(rot,0,0,1);
glTranslatef(0,ytrans,0);
draw_ship();
it uses the world coordinate axis for its rotation.
how do I rotate around the ships axis?
Hi,
I hope I can help you, b''cause I''m new in OpenGL
Before I do any transformations and rotations, I set an
GLLoadIdentity();
So the World Matrix is, new-set.
Hope I could help you
Sebo
I hope I can help you, b''cause I''m new in OpenGL
Before I do any transformations and rotations, I set an
GLLoadIdentity();
So the World Matrix is, new-set.
GLLoadIdentity();rotateftranslatef{Draw}
Hope I could help you
Sebo
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