This topic is now archived and is closed to further replies.

Playing A DirectSound Buffer Twice

This topic is 5813 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

DuplicateSoundBuffer doesn''t double the memory required for the sound. It doesn''t make a duplicate copy of the sound itself, it just creates another play pointer that references the same wav data.
You get another LPDIRECTSOUNDBUFFER, but that''s just a copy of the interface, not the sound data.
You''re good to go.

Share this post

Link to post
Share on other sites