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mickey

gif animation file.. is there a way to dissect it....

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i mean, a gif animation file is basically consists of frames which are combined using some gif animations creating tools right? well, is there a way to reverse the process? coz am thinking this way... i''d just download some gif anim at the internet, then dissect it, then convert each of them into bitmaps then put it in my game... rather than draw each frame of animation of my game... or can we instead load this gif animation files directly to our games?

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there are TONS of freeware/shareware gif animation programs out there.. and yes, you''re right.. its essentially a string of images all compiled into one.
if you download the trial version of paintshop pro it comes with
animation shop (which is top notch).

-eldee
;another space monkey;

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If you want a programmable interface for this, for writing your own tool to deal with lots of animated gifs, check out ImageMagick (http://www.imagemagick.org). It is a general purpose image library that can handle animated GIF files and can translate them to individial images, either gif or other formats it supports.

If you want a GUI-tool type solution, I second eldee''s post. PSP/Animation Shop is a great tool for this sort of thing.

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