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Graphical programming book...

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I once read about a book that was very good at explaining how art and graphics fit into programming. It was considered the "Black Book" of graphical programming. Does anyone know the book Im talking about, or a book that would be good for giving a good understanding on graphics in programming? Noods

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The black art of 3D game programming

Author: Andre LaMothe

Publisher: The Waite Group

It''s hideously out of date in terms of technology(it predates directx), but the mathematics and processes are still applicable and useful.

The book is also thick enough to beat someone to death with, useful to know if you''re having management problems...

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I think he's refering to Micheal Abrash's Black Book (not LaMothe's book.) It's apparently available for free online. Realtime Rendering has a link to it. It's a very old book though (Quake I era, if not earlier) so a lot of the techniques don't apply now.

Here's the exact link to the download page.

Edited by - impossible on January 11, 2002 5:57:39 PM

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Although it does seem to be a good book on graphics, it seems quite advanced. Is there a book that explains the fundamentals? (resolution, storing colors, color depth etc.) Will this book explain that as well?

Noods

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