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I want to change the Tex coords of a D3DX mesh

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So suppose i create a box with D3DXCreateBox(), which is infact exactly what i did. Real neat, except for one problem. The texture coords are all 0. Not cool. Is there anyway i can modify the tex coords? ----------------------------- The sad thing about artificial intelligence is that it lacks artifice and therefore intelligence.

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lock the vertex buffer and change them.

If the vertex format doesn''t include tex coords, clone the mesh to a format that does.

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