Upcoming alternative to BSP's

Started by
10 comments, last by ChrisE 22 years, 3 months ago
I am working on octtree based collision for polygon lists. This will let you load up any mesh and have perfect collision detection with it. Collision meshes can be converted from .PRO to a new file format (.OCT) using PRO Edit. In your Landscape Studio scripts you will be able specify a .OCT file for the collision file instead of .PBS. It also handles multiple moving/rotating entities (although not animated segments). In the future this could be combined with the portal engine to speed up rendering of large interiors. I didn''t like the portal engine because you needed to build the world out of convex shapes for collision detection. With the octree for collision you no longer have to worry about this.
Author of Power Render (http:/www.powerrender.com)
Advertisement
CHRIS!! I LOVE YOU!! YOU ARE A GOD!!

-Rich
Sounds Great!
Can''t beat the earlier post! thou..
~~~º¥º -
When can we expect to see this released? Thanks!
-Rich
This week.
Author of Power Render (http:/www.powerrender.com)
Just curious...does this mean we will be able to build indoor levels in 3ds max now?

Edited by - jguzzardo on January 14, 2002 4:47:41 PM
Yes, but remember you won''t have the benefit of PVS compared with using BSP files. It will send the entire building to the renderer.
Author of Power Render (http:/www.powerrender.com)
quote:Original post by ChrisE
Yes, but remember you won''t have the benefit of PVS compared with using BSP files. It will send the entire building to the renderer.


How about shadows and shader effects?

Of course not. Those were specific to the BSP engine.
Author of Power Render (http:/www.powerrender.com)

This topic is closed to new replies.

Advertisement