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BlackHammer

What education do I need?

26 posts in this topic

Hi justinluck,

Last year I attended this business convention and one of the speakers was the CEO of a large cable company. He stated in his speech that he wants to move his company towards creating educational software that students could interact with during class. Of course this probably wont happen for a looooooong time considering the state of the U.S. educational budget, but it gives you an idea of what the future may look like. Dont know how helpful this is to you but thought Id let you know. Perhaps the edutainment market will be the next big thing. =)
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quote:
Original post by samosa
Hey,
what do u guys think of full sail(fullsail.com) i heard that its a trade school and most people have a hard time breaking inot the industry because employers arent looking for the skills taught at full sail, for the most part, they are looking for a more rounded education, u guys agree?? is there anyone here who knows about this sort of gaming hiring stuff that could answer my question? thanks


,Matt

-= kill one, your a murderer, kill thousands your a conquerer =-



It seems to me you''ve been a little miss-informed. Perhaps by one of the graduates who was not fortunate enough to find a job. And they are partially correct, note the "partially". Standard entry level positions require at least 3 years work experience in C/C++. Not even a Masters in Computer Science will get you this experience, I don''t see why anyone would expect it out of Full Sail. As for the skills taught at full sail? Networking, Real Time 3d, math, physics, DirectX, OpenGL, it seems to me that this is the stuff all game companies are using to make games. Sure the program could be improved in areas, possibly lengthen and teach some more advanced topics, however the school gives you the elementary knowledge which you can then extend by reading articles on the web, viewing books or even asking the teachers about topics that aren''t covered in class.


As for the graduates not finding a job; You have to remember that there is more involved in finding and getting a job than simply education. The unlimited number of things that can happen on an interview can range from answering a single personal question wrong to completely blanking while taking a coding test. During an interview the interviewer will try to evaluate your personality and try to estimate if you''ll "fit in" to their work environment. There is simply no amount of education which can prepare you for this.

You also have to remember as with any school the graduates don''t always wish to move into the industry right away. Some take time off after graduation to see the world and live a little bit before looking for the all important job. Then there are those who want jobs but limit themselves to specific regions and want an enormous salary. Others have decided to start their own development companies. Some graduates have decided that they do not wish to continue on with a game development career. Finally there are the graduates who wish to get jobs but they don''t interview or "test" well..

The other reality of the situation is the current number of Full Sail graduates. The program has been running for about 2 years now. New classes start every 2 months, and roughly estimating 20 kids per game design class you end up with a total of 240 graduates. That''s not a hell of a lot of graduates. Guesstimating that at least 1/2 of the people who''ve graduated have decided to either take time off, pursue a different career, or start their own development company your left with a total of 120 graduates who are eligible for placement.

When the program first started Full Sail undertook the task of outplacement on it''s game design program. However just a short time ago Full Sail decided to let "VSearch" head up it''s outplacement. "VSearch" was founded by an industry veteran and is often used to recruit new talent for game companies. It is my firm belief that any one who goes to Full Sail and really applies themselves should be able to get a job in the industry.

I graduated Full Sail in November of 2000. And started working at large game development house in March of 2001. There are a number of other students who have graduated Full Sail and gotten jobs in the industry also. It''s obvious that the program is working; unfortunately it doesn''t work for everyone.

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