• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


This topic is now archived and is closed to further replies.


What education do I need?

26 posts in this topic

Hi justinluck,

Last year I attended this business convention and one of the speakers was the CEO of a large cable company. He stated in his speech that he wants to move his company towards creating educational software that students could interact with during class. Of course this probably wont happen for a looooooong time considering the state of the U.S. educational budget, but it gives you an idea of what the future may look like. Dont know how helpful this is to you but thought Id let you know. Perhaps the edutainment market will be the next big thing. =)

Share this post

Link to post
Share on other sites
Original post by samosa
what do u guys think of full sail(fullsail.com) i heard that its a trade school and most people have a hard time breaking inot the industry because employers arent looking for the skills taught at full sail, for the most part, they are looking for a more rounded education, u guys agree?? is there anyone here who knows about this sort of gaming hiring stuff that could answer my question? thanks


-= kill one, your a murderer, kill thousands your a conquerer =-

It seems to me you''ve been a little miss-informed. Perhaps by one of the graduates who was not fortunate enough to find a job. And they are partially correct, note the "partially". Standard entry level positions require at least 3 years work experience in C/C++. Not even a Masters in Computer Science will get you this experience, I don''t see why anyone would expect it out of Full Sail. As for the skills taught at full sail? Networking, Real Time 3d, math, physics, DirectX, OpenGL, it seems to me that this is the stuff all game companies are using to make games. Sure the program could be improved in areas, possibly lengthen and teach some more advanced topics, however the school gives you the elementary knowledge which you can then extend by reading articles on the web, viewing books or even asking the teachers about topics that aren''t covered in class.

As for the graduates not finding a job; You have to remember that there is more involved in finding and getting a job than simply education. The unlimited number of things that can happen on an interview can range from answering a single personal question wrong to completely blanking while taking a coding test. During an interview the interviewer will try to evaluate your personality and try to estimate if you''ll "fit in" to their work environment. There is simply no amount of education which can prepare you for this.

You also have to remember as with any school the graduates don''t always wish to move into the industry right away. Some take time off after graduation to see the world and live a little bit before looking for the all important job. Then there are those who want jobs but limit themselves to specific regions and want an enormous salary. Others have decided to start their own development companies. Some graduates have decided that they do not wish to continue on with a game development career. Finally there are the graduates who wish to get jobs but they don''t interview or "test" well..

The other reality of the situation is the current number of Full Sail graduates. The program has been running for about 2 years now. New classes start every 2 months, and roughly estimating 20 kids per game design class you end up with a total of 240 graduates. That''s not a hell of a lot of graduates. Guesstimating that at least 1/2 of the people who''ve graduated have decided to either take time off, pursue a different career, or start their own development company your left with a total of 120 graduates who are eligible for placement.

When the program first started Full Sail undertook the task of outplacement on it''s game design program. However just a short time ago Full Sail decided to let "VSearch" head up it''s outplacement. "VSearch" was founded by an industry veteran and is often used to recruit new talent for game companies. It is my firm belief that any one who goes to Full Sail and really applies themselves should be able to get a job in the industry.

I graduated Full Sail in November of 2000. And started working at large game development house in March of 2001. There are a number of other students who have graduated Full Sail and gotten jobs in the industry also. It''s obvious that the program is working; unfortunately it doesn''t work for everyone.


Share this post

Link to post
Share on other sites