Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

zipless

game demo and a question or 2

This topic is 6062 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've just finished off a little game demo, it's pretty basic and it took me about 3 months to put together (that includes time learning DirectX stuffs). It was a lot of work and apart from the particle system there no one thing i'm really proud of, except maybe the fact that the game runs pretty well on every system i've tried it on. (yes even my mates who has an astounding 12K of free VRAM). What i want to know is will a developer (who is looking to hire more staff) see the demo as: a) Crap. b) A lot of effort and dedication in a little 227K bundle. c) Wasted effort and not worth his time to look at. d) A simple yet well formed game who's creater should be gifted with employment. Basically will it help me get a job in the games industry? It's now part of my portfolio and it's been a huge learning experiance that has taught me a lot. I could now produce a far better game given a month or so but i could really do with getting a job soon. Heres the URL for direct download: http://www.boomstick.btinternet.co.uk/source/Invaders_Demo.exe So whadya think? Is there anything i desparately need to correct and/or include that isn't there? thanks, zipless EDIT: changed the url for the self extracting rar Edited by - zipless on January 11, 2002 5:07:31 PM

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
How about a zip copy? (or best, a self extracting exe) Rar isn''t exactly common..., and developers get enough of these that they won''t bother installing winrar to look at it.

Share this post


Link to post
Share on other sites
OKey dokey, it's now a self-extracting rar. Thanks for the tip, i wonder how many people would just have discarded the rar file if they didn't have WinRar installed...

cheers

EDIT: doh, nearly forgot the new url.
http://www.boomstick.btinternet.co.uk/source/Invaders_Demo.exe

Edited by - zipless on January 11, 2002 4:48:50 PM

Share this post


Link to post
Share on other sites
If I were a interviewer, I would double click it, see an error box, close it, throw the program away. Hey, i''m not an interviewer and I''m doing the same thing. Amazing; I should interview people.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
I liked it. It played smooth, which was nice. A few things, though:

1) You spelled lose as loose on the ending screen.

2) The particles sped up when I pushed up, which was disorienting and improper physics.

3) You should probably put the source in with this when you send it to developers. They will want to see how cleanly this was written, in addition to just seeing it play.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
1. You really should run this game in full screen mode (or prompt the user).

2. Movement is too fast.. is it not time-synchronized?

Otherwise, it looks OK for a first game. Oh, and I would not have bothered to open up the RAR file. If you''re gonna archive it - use a zip file. It''s "the" standard.

Share this post


Link to post
Share on other sites
Huh? Error box? Do you mean the memory warnings i''ve posted when it has to run in RAM or did it not like your system or something?

Oh hang on, you mean when you don''t have WinRar installed, right thats ok then. You nearly had me worried there for a minute.

Share this post


Link to post
Share on other sites
Keyboard killer you should put mouse input.
But it was fun.

I''ll meet you in the next life,where we can be together.

Share this post


Link to post
Share on other sites
zipless Member since: 9/19/2001...
Anonymous Poster: How about a zip copy?

Am I the only one who thinks that''s funny?

Share this post


Link to post
Share on other sites
The movement *should* be locked to 60 frames per second (and no the movement isn't independant) you can check by pressing TAb then entering "debug" and RETURN. TAB again to go back to the game and a fps counter will be there. It might be wrong if QueryPerformanceCounter() is doing something funky though.

I thought the particles speeding up was a nice touch :-( I might think about changing it seeing as your not too keen on it. I'll get on theat speeling maistake in the next 5 mins.

The full source will be included but i wanted to remove some redundant code first, no point in cluttering it up with functions the demo isn't going to use.


You have no idea how happy it make me to hear someone describe it as "fun", even if it was only 1 play. cheers


Edited by - zipless on January 11, 2002 5:06:50 PM

Edited by - zipless on January 11, 2002 5:08:21 PM

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!